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Path of Memories (Blender 3.5 Cycles Animation)

'Path of Memories' is a short 3D animation I made using Blender 3.5 and Cycles. I created a day and night version.
This project was a huge learning odyssey, where I explored many different corners of Blender, Cycles, Filmography, Anamorphic lenses, and lots more. The idea for this project sparked when I found many old and unused nature photos I took. I immediately wanted to get back into photogrammetry with the use of Meshroom and build a nature scene with my own assets. The whole scene is packed with assets from Graswald, breathing life into this forest.

In the animation, I have three main objects that hold a special meaning to me and my 3D journey:
First off, the Dragon statue, which was the first real-world object I turned into a digital 3D asset using Meshroom and photogrammetry. Then there's this small Pokémon sculpt of Quilava, my first 3D sculpt that I brought to life with 3D printing. Lastly, there's the robot! This guy helped me to dive deeper into non-destructive modeling, allowing me to learn a lot about Blender's modifiers.

As you watch 'Path of Memories', you'll travel through some key moments of my journey, which is why this animation means more to me than it seems at first glance. It's like a visual journey of my growth in 3D art, hence the name of the project: 'Path of Memories'.

I'd love to hear what you think! Tell me about some of your key moments in 3D, and leave a like if you feel so! :)

Path of Memories - Day

Path of Memories - Night