Here are some Still Renders and Animations of my Nodevember 2020 Creations. Every material is based on a primitve object (planes, spheres, cubes) and for most of them vector displacement is used to create the shapes. It was such a great journey creating a new procedural material every single day for a full month! The daily challenges weren't always easy to complete but all in all they were great! The challenge helped a lot to better understand vector displacement and all the shader math!
The Youtube video shows all 30 animations (not all of them landed here)
Nodevember 2020: Recap - All 30 Shader Animations
Day 06: Drawing - Animation
Day 07: Print - Animation (Object: Plane)
Day 09: Fluffy - Animation (Object: Sphere)
Day 11: Prehistoric - Animation
Day 18: Growth - Animation
Day 24: Game - Animation
Day 25: Instrument - Animation (with Sound)
Day 27: Glitch - Animation
Day 29: Fractal - Animation